Learning Kahootz 2
by Greg Bowden (176 pages)
The tutorials have been developed for Kahootz 3 on the Windows and Macintosh systems as single or multi-user versions. The multi-user version has a detailed project at the end of unit so that students can practice the skills that they have learned. Support files that provide all the sample animations and resources required to complete the activities are included with the product.
The tutorials cover selecting, moving and animating worlds, moving, cloning and animating objects, adding objects to worlds, 3-D text, creating scenes, linking scenes, using the notepad, moving worlds and objects together, and changing the appearance of worlds. |
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- Chapters and Sample Pages
- Chapter Descriptions
Contents |
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Chapter 1: Introduction to Kahootz 2 (5 pages) |
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Chapter 2: Worlds (19 pages) |
view sample pages (676k) |
Chapter 3: Objects (16 pages) |
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Chapter 4: Moving Objects (18 pages) |
view sample pages (612k) |
Chapter 5: Moving Worlds (12 pages) |
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Chapter 6: 3-D Text (10 pages) |
view sample pages (640k) |
Chapter 7: Using Scenes (17 pages) |
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Chapter 8: Linking Scenes (16 pages) |
view sample pages (664k) |
Chapter 9: 2-D Text and the Notepad (12 pages) |
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Chapter 10: Moving Worlds and Objects Together (13 pages) |
view sample pages (756k) |
Chapter 11: More About Objects (12 pages) |
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Chapter 12: Changing World Appearances (6 pages) |
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Chapter 13: Projects |
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Note: If you are using Firefox and the sample pages don't display correctly, use the OPEN WITH DIFFERENT VIEWER button.
Kahootz 2 Descriptions
Chapter 1: Introduction to Kahootz 2
This chapter introduces students
to the different sections of the Kahootz screen and provides
some example Kahootz Xpressions to show students what Kahootz
can do.
Chapter 2: Worlds
This chapter introduces students
to the different three dimensional worlds that can be used in
Xpressions. Students are shown how to use the movement buttons
and the fly button to move around world. They are also shown
how to change the colour and lighting of worlds and select animating
worlds.
Chapter 3: Objects
This chapter introduces students to the different three dimensional objects that can be used in Xpressions. Students are shown how to animate objects and how to move, copy and paste, clone, resize and delete objects, then how to place objects into worlds.
Chapter 4: Moving Objects
Introduces students to the concept of keypoints to create animations. Students are shown how to create a keypoint, set the time for the animation and the different types of animations that can be set.
Chapter 5: Moving Worlds
Shows students how to apply keypoints to navigate around worlds and how to add objects to various views of the world.
Chapter 6: 3-D Text
This chapter demonstrates how to add 3D and 2D text to Xpressions. Students are shown how to change the appearance of the text, which fonts animate and how to change the swatches of the text.
Chapter 7: Using Scenes
This chapter introduces the concept of scenes to allow Xpressions to be broken up into small sections. Students are shown how to add new scenes, duplicate, move and delete scenes.
Chapter 8: Linking Scenes
This chapter demonstrates
how to link scenes in an Xpression. Students are shown how to
set text or objects as the link actions and also how to set
a scene to move to the next scene after a period of time.
Chapter 9: 2D Text and the Notepad
This chapter demonstrates
how to insert text into Xpressions where more text needs
to be added, particularly when using an Xpression to tell a story.
Also, the stamps, stencils and drawing capabilities of the Notepad
are demonstrated.
Chapter 10: Moving Worlds and Objects Together
This chapter introduces the concept of linking an object to the view camera so that an object moves as the view of a world is altered. In the chapter students are in a fire truck following a plane taking off.
Chapter 11: More About Objects
This chapter provides activities that demonstrates how to set more than one animation to an object and how to combine two objects into one object.
Chapter
12: Changing World Appearances
This chapter demonstrates how to change the theme of a world by changing its swatches.
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