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Learning Kahootz 2

by Greg Bowden (176 pages)

 

Kahootz 2 tutorials

The tutorials have been developed for Kahootz 3 on the Windows and Macintosh systems as single or multi-user versions. The multi-user version has a detailed project at the end of unit so that students can practice the skills that they have learned. Support files that provide all the sample animations and resources required to complete the activities are included with the product.

 

The tutorials cover selecting, moving and animating worlds, moving, cloning and animating objects, adding objects to worlds, 3-D text, creating scenes, linking scenes, using the notepad, moving worlds and objects together, and changing the appearance of worlds.

 

 

Prices

 

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  • Chapters and Sample Pages
  • Chapter Descriptions

 

 

Contents

view pages (140k)

Chapter 1: Introduction to Kahootz 2 (5 pages)

 

Chapter 2: Worlds (19 pages)

view sample pages (676k)

Chapter 3: Objects (16 pages)

 

Chapter 4: Moving Objects (18 pages)

view sample pages (612k)

Chapter 5: Moving Worlds (12 pages)

 

Chapter 6: 3-D Text (10 pages)

view sample pages (640k)

Chapter 7: Using Scenes (17 pages)

 

Chapter 8: Linking Scenes (16 pages)

view sample pages (664k)

Chapter 9: 2-D Text and the Notepad (12 pages)

 

Chapter 10: Moving Worlds and Objects Together (13 pages)

view sample pages (756k)

Chapter 11: More About Objects (12 pages)

 

Chapter 12: Changing World Appearances (6 pages)

view sample pages (412k)

Chapter 13: Projects

 

 

 

Note: If you are using Firefox and the sample pages don't display correctly, use the OPEN WITH DIFFERENT VIEWER button.

 

 

 

 

Kahootz 2 Descriptions

 

 

Chapter 1: Introduction to Kahootz 2


This chapter introduces students to the different sections of the Kahootz screen and provides some example Kahootz Xpressions to show students what Kahootz can do.

 

 

 

Chapter 2: Worlds


This chapter introduces students to the different three dimensional worlds that can be used in Xpressions. Students are shown how to use the movement buttons and the fly button to move around world. They are also shown how to change the colour and lighting of worlds and select animating worlds.

 

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Chapter 3: Objects

 

This chapter introduces students to the different three dimensional objects that can be used in Xpressions. Students are shown how to animate objects and how to move, copy and paste, clone, resize and delete objects, then how to place objects into worlds.

 

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Chapter 4: Moving Objects

 

Introduces students to the concept of keypoints to create animations. Students are shown how to create a keypoint, set the time for the animation and the different types of animations that can be set.

 

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Chapter 5: Moving Worlds


Shows students how to apply keypoints to navigate around worlds and how to add objects to various views of the world.

 

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Chapter 6: 3-D Text

 

This chapter demonstrates how to add 3D and 2D text to Xpressions. Students are shown how to change the appearance of the text, which fonts animate and how to change the swatches of the text.

 

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Chapter 7: Using Scenes

 

This chapter introduces the concept of scenes to allow Xpressions to be broken up into small sections. Students are shown how to add new scenes, duplicate, move and delete scenes.

 

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Chapter 8: Linking Scenes


This chapter demonstrates how to link scenes in an Xpression. Students are shown how to set text or objects as the link actions and also how to set a scene to move to the next scene after a period of time.

 

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Chapter 9: 2D Text and the Notepad


This chapter demonstrates how to insert text into Xpressions where more text needs to be added, particularly when using an Xpression to tell a story. Also, the stamps, stencils and drawing capabilities of the Notepad are demonstrated.

 

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Chapter 10: Moving Worlds and Objects Together

 

This chapter introduces the concept of linking an object to the view camera so that an object moves as the view of a world is altered. In the chapter students are in a fire truck following a plane taking off.

 

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Chapter 11: More About Objects

 

This chapter provides activities that demonstrates how to set more than one animation to an object and how to combine two objects into one object.

 

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Chapter 12: Changing World Appearances

This chapter demonstrates how to change the theme of a world by changing its swatches.

 

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