The Learning Adobe Flash CS6 tutorials provide activity-based animation lessons for beginners through to advanced users. There are two modules available:
iPad multi-touch ebook versions are also available on the iTunes iBookstore if you prefer the materials in that format. The links to access the pages on iTunes are:
The tutorials can be used onscreen next to the software package, from a tablet or printed. Assignments are provided at the end of each chapter and the multi-user version provides projects at the end of each module.
Support files that provide all the images, videos and sample animations required to complete the activities are included with the product.
Module 1
Introduces the Flash CS6 drawing tools, using symbols, creating motion tween animations, using the Motion Editor, shape tweening, classic tweening, fixed-point animations, circular animations, frame by frame animations, movie clip animations, Flash buttons and publishing animations.
Module 2
Covers creating and animating masks, the 3D Rotation tool, the 3D Translation tool, the Bone tool, the Deco tool, the Spray Brush tool, the Pen tool, adding and editing sounds, using behaviours, animating still photos, using code snippets, formatting and animating text, publishing animations for mobile devices, importing video clips and creating scenes.
Module 1 Chapter Descriptions
Chapter 1: Getting Started With Flash
This chapter introduces students to the Flash interface. It includes:
the components of the Flash
screen including the workspace and the panels.
using rulers, grids and guides.
using simple drawings tools - rectangle, oval,
line and brush.
Chapter
2: Drawing Tools
This chapter introduces the
Flash Drawing Tools in more detail including:
cookie cutting.
the Selection tool.
the Pencil, Brush, Paint
Bucket and Ink Bottle tools.
The Eyedropper and Eraser
tools.
Object Drawing.
the assignment involves
the drawing of an alien.
Chapter
3: Symbols, Libraries and Layers
Demonstrates
how to use symbols, libraries and layers which are an integral
part of Flash animations. It includes:
how
to create a symbol and use it from the Library panel.
how to create layers, change
their order, lock them and turn them on or off.
the assignment involves
the creation of a simple web page using layers.
Chapter
4: Motion Tween Animations
Demonstrates
how to create simple motion tween animations. It includes:
creating
symbols.
setting a motion tween.
rotating
objects in animations.
scaling
objects.
adjusting
the motion path.
inserting keyframes.
adjusting the length of animations.
clearing keyframes.
Chapter
5: Multiple Object Animations
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates how combine more than one object in
an animation. It includes:
setting fixed objects in
layers and locking them.
inserting frames.
setting the stage colour
animating objects in their
own layers.
adjusting the shape of
animated objects.
students create a bouncing
ball animation.
Chapter
6: The Motion Editor Panel
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to use the Motion Editor panel to edit and fine-tune animations.
It includes:
setting the easing of
the animation.
applying the easing to
the animation.
adjusting the path of the animation.
adjusting the colour of symbols in the animation.
Chapter
7: Other Tweening Types
Demonstrates
the two other tweening types that Flash provides, Shape Tweening
and Classic Tweening. It includes:
Content on this page requires a newer version of Adobe Flash Player.
changing a circle into
a rectangle then back to a circle again by reversing frames.
using shape hints.
reversing animations.
copying frames.
creating classic tweens.
inserting keyframes.
Chapter
8: Fixed Point Animations
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to make objects animate around a fixed point. It involves:
editing symbols to set
the registration (rotation) point.
setting
the rotation.
animating the hands of
a clock.
animating more that one object.
the assignment involves
students creating a car speedometer.
Chapter
9: Circular Animations
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to set objects to animate around an enclosed path. It includes:
creating symbols.
adjusting motion paths.
setting beetles to race
around a track.
stopping an animation.
adding and removing frames.
the assignment involves
students creating a solar system animation.
Chapter
10: Frame By Frame Animations
Demonstrates
how to set Frame By Frame animations, which mimics how animations
were created before the use of computers. It includes:
Content on this page requires a newer version of Adobe Flash Player.
drawing an eye, copying
the eye then making one eye wink.
keyframes are duplicated
and the contents of the duplicate modified.
the assignment involves
students creating an eclipse of the sun animation.
Chapter
11: Creating Movie Clips
Content on this page requires a newer version of Adobe Flash Player.
This chapter
introduces:
the creation and use of
mo
vie clip symbols.
self-contained animations
are created then placed in other animations.
multiple instances of the movie clips are added
to the animation.
Chapter
12: Creating Buttons
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to create Flash buttons. It includes:
setting button symbols.
setting the up, over and down states.
setting the hit area.
creating a navigation bar for a web site
using Flash's prepared buttons.
Chapter
13: Publishing Animations
Demonstrates
how to publish animations. It includes:
the difference between .FLA and .SWF files.
publish settings.
Document size.
Project
1: iSounds
This project is only available
in the multi-user versions. It involves students creating an
opening page for the iSounds company which sells music over the
internet. Students are required to create a web page that includes
at least 2 animations and a navigation bar that has Flash buttons.
Module 2 Chapter Descriptions
Chapter
14: Using Masks
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how use masks in animations. It includes:
creating a mask layer.
setting the mask effect.
animating the mask to
create a spotlight effect.
creating masks as movie
clips.
animating the movie clip
mask.
Chapter
15: Using
the 3D Tools
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to use the 3D Rotation and 3D Translation tools to add 3D
effects to animations. It includes:
rotating movie clips over
x, y and z axes.
adjusting the perspective
angle.
adjusting the vanishing
point.
adding the rotations to
animations.
translating movie clips
in the x, y and z axes.
creating movie credits that vanish into the screen.
applying the 3D tools on imported images.
Chapter
16: Using Behaviours
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to make use behaviours to make animations interactive with
the screen. A firing a gun animation that could be used in computer
games is created. Click on the gun in the sample to see the effect.
The chapter involves:
setting invisible buttons.
setting and editing behaviours.
adding sounds to behaviour .
adding sounds to buttons.
deleting behaviours.
Chapter
17: Animation Still Photos
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to animate sections of a still photo to give the impression
that they are a moving object. It includes:
breaking a photo into
pixels.
erasing the sections to
be animated.
converting the sections
to symbols.
setting the registration
point.
animating the sections.
Chapter
18: Using the Bone Tool
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates how to use the Bone tool to produce arm
and leg movements in animations. It includes:
the bone tool basics.
adjusting the Bone tool styles.
selecting Runtime so that the user has control
of an object's movement.
animating imported images.
animating shapes drawn in Flash.
applying the spring effect.
Chapter
19: Adding
Sounds to Animations
Demonstrates
how to include and control sounds by adding an engine track to
the car speedo animations created in an earlier chapter. The chapter
includes:
Adding sounds
to the library.
synchronizing
sounds.
using fade
in effects.
removing
sound effects.
editing sound effects.
adding sounds to buttons.
Chapter
20: Code Snippets
Demonstrates
how to add code snippets to movie clips. The chapter includes:
controlling objects with the keyboard arrows.
attaching a movie clip to the mouse pointer.
attaching web links to objects.
fading a movie clip.
applying multiple code snippets.
Chapter
21: Text Formatting
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to format text using the new TLF text engine. The chapter includes:
Making text selectable, editable or read only.
linking
text to web sites.
Formatting paragraphs.
Aligning text.
Line spacing.
Setting text into columns.
Flowing text from one text box to another.
Animating text messages.
Chapter
22: Text
Effects
Content on this page requires a newer version of Adobe Flash Player.
Introduces the
use of more detailed text effects including:
breaking text into layers
using guide layers.
animating the letters
of a word.
distorting text
creating text shape tweens.
Chapter
23: Text Effect Movie
Clips
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to create text effects as movie clips and include them in
animations. It includes:
breaking text apart
distributing letters to layers
animating letters within the movie clip.
using the movie clip.
editing the movie clip.
Chapter
24: Using Scenes
Demonstrates
how to use scenes within Flash to build an overall animation.
It includes:
adding and naming scenes.
adding content to scenes.
duplicating scenes
stopping the overall animation.
Chapter
25: Publishing For Mobile Devices
Demonstrates
how to create and publish animations for the Android and iOS systems used on mobile devices. It
includes:
publishing a flash animation for display on a mobile device.
creating a mobile application. A sample of a maze game is used.
inserting mobile specific code snippets.
using the mobile simulator.
applying code for different mobile actions.
Chapter
26: Useful Tools
Content on this page requires a newer version of Adobe Flash Player.
Demonstrates
how to use some of the extra tools that Flash provides. It
includes:
converting
video clips to FLV/F4V format.
importing
FLV/F4V video clips into Flash.
using the
Deco tool.
using the Spray Brush
tool.
using the Pen tool.
using motion
presets to quickly animate objects.
creating custom motion presets.
Project
2: Alby's AutoBarn
This project is only available
in the multi-user versions. It involves students creating 4 separate
scenes for a used car dealer that could be added to a web site
using the skills developed in Module 2.