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Learning Adobe FireWorks CS6

by Greg Bowden (408 pages)

 

 

Adobe FireWorks CS6 tutorials

The Learning Adobe FireWorks CS6 tutorials provide activity-based graphic editing lessons to teach or learn Adobe FireWorks CS6. There are two modules available:

 

Module 1 introduces the Adobe FireWorks CS6 basics.


Module 2 covers advanced Adobe FireWorks CS6 features.

 

A sample book with the first few pages of each chapter can be downloaded from the following zip file:

 

Learning FireWorks CS6 Module 1 Sample (20 Mb)

 

 

 

Prices

 

ug

 

 

  • Chapters and Sample Pages
  • More Details

 

 

Module 1: FireWorks CS6 Basics

 

Contents (Modules 1 and 2)

view pages (530k)

Chapter 1: Introduction to FireWorks (16 pages)

 

Chapter 2: Creating a Detailed Sketch (17 pages)

view sample pages (1.02 Mb)

Chapter 3: Using Vector Shapes (32 pages)

view sample pages (1.3 Mb)

Chapter 4: Applying Effects (21 pages)

view sample pages (1.34 Mb)

Chapter 5: Using Text (16 pages)

view sample pages (1.34 Mb)

Chapter 6: Adjusting the Look of Images (15 pages)

 

Chapter 7: Using Layers (22 pages)

view sample pages (1.3 Mb)

Chapter 8: Creating Masks (18 pages)

 

Chapter 9: Adjusting Photos (11 pages)

view sample pages (1.38 Mb)

Chapter 10: Creating Buttons (16 pages)

 

Chapter 11: Saving Files (10 pages)

 

 

 

 

Module 2: FireWorks CS6 Advanced Exercises

 

Chapter 12: The Pen Tool (24 pages)

view sample pages (1.46 Mb)

Chapter 13: Cloning Images (10 pages)

 

Chapter 14: Creating Web Page Layouts (10 pages)

 

Chapter 15: Creating Pop-up Menus (9 pages)

 

Chapter 16: Symbols and the Library panels (18 pages)

view sample pages (1.33 Mb)

Chapter 17: Multiple Page Documents (15 pages)

 

Chapter 18: Creating Accurate Shapes (19 pages)

view sample pages (1.19 Mb)

Chapter 19: Combining and Changing Paths (15 pages)

 

Chapter 20: Creating Animations (24 pages)

view sample pages (1.29 Mb)

Chapter 21: Mobile App Themes (26 pages)

view sample pages (1.29 Mb)

Chapter 22: Useful Tools (17 pages)

 

 

 

The tutorials can be used onscreen next to the software package, from a tablet or printed and Assignments are provided at the end of each chapter.

 

Support files that provide all the images and data required to complete the activities are included with the product.

 

 

Module 1

Introduces creating bitmap artwork and vector drawings, applying effects to vector shapes and text, creating compound vector shapes, adjusting images and photos, applying gradients, using layers, applying masks, adjusting photos, creating buttons and saving files in different formats.

Module 2

Covers using the Pen, Rubber Stamp and Slice Tools, exporting web files, creating popup menus, creating accurate drawings and animations, creating symbols, combining and changing paths, creating multi-page documents, using the Library panels, creating mobile app themes, using the Replace Colour Tool, using the 9-Slice Scaling Tool, using Templates, etc.

 

 

Module 1 Chapter Descriptions

 

 

Chapter 1: Introduction to Adobe FireWorks

 

This chapter introduces the Adobe FireWorks screen, the workspaces available, the difference between bitmap and vector tools and how to import images.

 

Adobe FireWorks CS6 bitmap and vector images

 

 

 

Chapter 2: Creating a Detailed Sketch

 

This chapter demonstrates how to apply the bitmap and vector tools to create a detailed piece of artwork. The following sketch of an ocean road is created.

 

Adobe FireWorks CS6 using bitmap and vector tools

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter 3: Using Vector Shapes

 

This chapter demonstrates how to use and modify vector shapes. It covers inserting auto vector shapes, modifying auto shapes, using the Shapes panel, the Freeform tool, applying fills and strokes, gradient fills, the Knife tool, creating compound vector shapes, fill patterns, positioning shapes on the canvas, etc.

 

Adobe FireWorks CS6 editing vector shapes

 

 

 

Chapter 4: Applying Effects

 

This chapter introduces the effect filters that FireWorks provides. It includes how to apply bevel and emboss effects, drop shadows, blurs, glows, Photoshop effects and effects from the Commands menu such as 3D drop shadows, picture frames, twists and fades and using the Style panel.

 

Adobe FireWorks CS6 effect filters

 

 

 

Chapter 5: Using Text

 

This chapter demonstrates how to use text in artwork. It includes the difference between Point text and Area text, how to apply effects to text, creating text along a path, distorting text and applying preset styles to text.

 

Adobe FireWorks CS6 text

 

 

 

Chapter 6: Adjusting the Look of Images

 

Demonstrates how to modify images using the Blur, Sharpen, Smudge, Burn and Dodge tools. how to apply Gradient fills, how to use the Colour Adjustment filters and how to remove red-eye effects from photos.

 

Adobe FireWorks CS6 modify images and adjustment filters

 

 

 

Chapter 7: Using Layers

 

Demonstrates how to create a detailed sketch by splitting its sections into layers. The following sketch of a pocket calculator is created with layers for the keys, viewer section and case. Students are shown how to rename, duplicate, turn off, lock and delete layers.

 

Adobe FireWorks CS6 layers

 

 

 

 

Chapter 8: Creating Masks

 

Demonstrates how to create different types of masks in FireWorks. Selection masks, Vector Shape masks, Text masks and Multiple-shaped masks are created.

 

Adobe FireWorks CS6 masks

 

 

 

 

Chapter 9: Adjusting Photos

 

Demonstrates how to apply colour adjustment filters to improve photos. This includes Auto Levels, manually adjusting levels, adjusting Contrast and Brightness, applying a Colour Fill, adjusting Hue and Saturation, and using the Commands menu to convert photos to grayscale, Sepia tones and applying Auto Vector Masks.

 

Adobe FireWorks CS6 colour adjustment filters

 

 

 

Chapter 10: Creating Buttons

 

Demonstrates how to create and format a button, add text to it, set the button states, preview the button and edit it. The preset buttons that FireWorks provides are also demonstrated.

 

Adobe FireWorks CS6 buttons

 

 

 

 

 

 

Chapter 11: Saving Files

 

Students are shown a variety of different ways FireWorks documents can be saved and exported, including saving as TIFF files, PDF files, JPEG and GIF formats and the Preview Image command for saving files for the web,

 

 

 

Module 2 Chapter Descriptions

 

 

Chapter 12: The Pen Tool

 

Demonstrates how to use the Pen tool to create straight lines and curved lines, how to adjust anchor points on a line, how to add and delete anchor points and how to trace an object.

 

Adobe FireWorks CS6 pen tool

 

 

 

Chapter 13: Cloning Images

 

Students are shown how to clone parts of a car to repair scratch marks and to remove an object (a cat) from the front of the car using the Rubber Stamp tool. The car is then cropped to remove parts of the background.

 

Adobe FireWorks CS6 rubber stamp tool

 

 

 

Chapter 14: Creating Web Page Layouts

 

This chapter covers how to use the Slice tool to split a web page layout into sections. The web page is exported and loaded into DreamWeaver.

 

Adobe FireWorks CS6 web page layout using slice tool

 

 

 

 

Chapter 15: Creating Pop-up Menus

 

This chapter demonstrates how to add a pop-up menu to slices or buttons in a web site, then format and edit the menu.

 

Adobe FireWorks CS6 popup menus

 

 

 

 

Chapter 16: Symbols and the Library Panels

 

This chapter demonstrates how to use the symbols that FireWorks provides and how to create custom symbols. A logo for a company is created along with some button symbols. Students are shown how to edit, duplicate and delete symbols.

 

Adobe FireWorks CS6 symbols

 

 

 

 

Chapter 17: Multiple Page Documents

 

This chapter demonstrates how to add multiple pages to a document. These pages can be of different sizes. Students create a 2 page document, one page for viewing vertically on an iPad and the second page for viewing horizontally.

 

Adobe FireWorks CS6 multiple page

 

 

 

 

Chapter 18: Creating Accurate Shapes

 

Demonstrates how to create three-dimensional boxes using Rulers, Grids and Guide lines, along with the Skew tool. The following product box for a software company is created.

Adobe FireWorks CS6 3d shapes

 

 

 

 

Adobe FireWorks CS6 pathsChapter 19: Combining and Changing Paths

 

This chapter demonstrates how to use the tools in the Paths panel to combine and alter Vector shapes. A symmetrical shape is created using the path tools.

 

 

 

 

 

 

Chapter 20: Creating Animations

 

Adobe FireWorks CS6 animated gif

This chapter demonstrates how to create animations within FireWorks. A animated gif symbol and a slide show are created

 

 

 

 

Chapter 21: Mobile App Themes

 

This chapter demonstrates how to create customised mobile app themes in FireWorks and import those themes into DreamWeaver.

 

Adobe FireWorks CS6 mobile app themes

 

 

 

 

 

Chapter 22: Useful Tools

 

To complete the module some of FireWork's handy tools are demonstrated, including the Replace Colour tool, the 9-Slice-Scaling tool, creating Tween Animations and using Templates.