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Adobe Individual Chapters

 


 

Individual chapters are available for teachers who just want to teach a specific topic or specific tool for a software application.
Purchased chapters can be used throughout the school.

 

Contact us and we will add it to the list if you wish to purchase chapters, each are $5.50 inc GST..

 

 

  • Animate CC
  • DreamWeaver CC
  • Photoshop CC

 

 

Learning Adobe Animate CC Individual Chapters

 

 

Chapter 4: Motion Tween Animations

(14 pages)

Demonstrates how to create simple motion tween animations. It includes:creating symbols, setting a motion tween, rotating and scaling objects, adjusting the motion path, inserting keyframes and adjusting the length of animations.

Chapter 5: Multiple Object Animations

(12 pages)

Demonstrates how to combine more than one object in an animation. It includes: setting fixed objects in layers and locking them and animating other objects in their own layers.

Chapter 6: Shape and Classic Tweens

(14 pages)

Shows students how to use Shape Tweening and Classic Tweening. It includes: changing a circle into a rectangle then back to a circle again by reversing frames and creating classic tweens by inserting keyframes.

Chapter 7: Fixed Point Animations

(10 pages)

Demonstrates how to make objects animate around a fixed point. It involves: editing symbols to set the registration (rotation) point and using a Motion Tween to animate an object around that point.

Chapter 8: Circular Animations

(17 pages)

Demonstrates how to set objects to animate around a circular path. It includes: creating symbols, adjusting motion paths, using orient to path and stopping animations.

Chapter 9: Frame By Frame Animations

(14 pages)

Demonstrates how to set Frame By Frame animations, which mimics how animations were created before the use of computers. It includes: drawing an eye, copying the eye then making one eye wink by inserting blank keyframes and using the paint bucket, paint brush and classic paint brush tools to adjust the eye lid.

Chapter 10: Creating Movie Clips

(12 pages)

Demonstrates the creation and use of movie clip symbols. Self-contained animations are created then placed in other animations, and multiple instances of the movie clip symbols inserted.

Chapter 12: Using Masks

(12 pages)

Demonstrates how use masks in animations. It includes: creating a mask layer, setting the mask effect, animating the mask and creating masks as movie clip symbols.

Chapter 18: Using The Bone Tool

(26 pages)

Demonstrates how to use the Bone Tool. This includes: the Bone Tool basics, adjusting Bone Tool styles, using Runtime so that the user has control over an object's movement, animating imported images, animating shapes drawn in Animate and applying the Spring effect.

Chapter 19: Using The Asset Warp Tool

(24 pages)

Demonstrates how to use the Asset Warp Tool to add warp movements to bitmap or vector images. This includes: adding asset warp handles to images, adusting the asset warp handles at inserted keframes, adjusting the asset warp options, rotating or moving asset warp handles and applying asset warp movements to a detailed animation.

Chapter 22: The Camera Tool

(20 pages)

Demonstrates how to use the Camera Tool to pan across animations. This includes: panning and zooming-in on positions in an animation, rotating the camera view, adding colour changes to fade out at the end of an animation, animating the camera effects and applying easing to camera effect.

Chapter 23: The Assets Panel

(19 pages)

Demonstrates how to use the provided assets from the Assets Panel. It includes: inserting backgrounds, animating a background using the Camera Tool, inserting animated characters and using animated characters in an animation.

Chapter 24: Lip Syncing

(26 pages)

Demonstrates how to link spoken words to mouth movements using Animate's auto lip syncing feature. It includes: creating a mouth symbol, inserting different mouth movements to keyframes in the symbol, importing a spoken sentence, linking the sentence to the mouth shapes, assigning the mouth shapes to the lip sync shapes and editing the lip syncing.

 

 

Learning Adobe DreamWeaver CC Individual Chapters

 

 

Chapter 7: Using Templates

(24 pages)

Students are shown how to create a template for a site, which allows all the pages in the site to adjusted from that template. A logo and navigation bars are added to the template, which is then formatted so that additional content can only be entered in an editable region of the page.

 

Chapter 1 is included as it has instructions for creating a site.

Chapter 10: Cascading Style Sheets

(24 pages)

Demonstrates the difference between internal and external CSS style sheets along along with how to use the CSS Designer panel, how to export styles to an external style sheet, the advantages of external style sheets and how to attach external style sheets to pages.

Creating CSS Page Layouts

 

Chapter 13: Laying Out a CSS Based Page

 

Chapter 14: Adding Content to CSS Pages

 

Chapter 15: Formatting CSS Pages

 

Chapter 16: Centring Static Web Pages

 

(76 pages)

These chapters show how to create a CSS based page layout.

 

Chapter 13 demonstrates how to create a CSS based page layout. It includes how to attach a CSS file to a page, define DIV tags to regions, nest DIV tags and how to set styles to control DIV tags.

In Chapter 14 content is inserted into the DIV tag regions.

 

In Chapter 15 CSS styles are set to control the format and layout of a page.

 

In Chapter 16 the CSS pages are centred and a background is added behind the page.

Creating Responsive Web Sites

 

Chapter 17: Responsive Web Page Layouts

 

Chapter 18: Adding Content to Responsive Layouts

 

Chapter 19: Hiding Content in Responsive Layouts

 

(62 pages)

Chapter 17 demonstrates how to layout a responsive web page that changes for different screen widths. CSS styles are set for DIV tags and media queries created for Mobile, Tablet and Desktop screens.

 

Chapter 18 covers how to add content to the DIV tags and how to enter CSS style properties for the styles that were assigned to the media queries. Each DIV tag is assigned 3 styles; one for Mobile screens, one for Tablet screens and a third for Desktop screens.

 

Chapter 19 demonstrates how to hide content in specific screens.

Chapter 23: The Bootstrap Framework

(26 pages)

Introduces students to the Bootstrap Framework. A responsive web page is created that includes three Bootstrap components:

 

• a navigation bar which is inserted at the top of the page. A logo is nested within in the bar, the provided links are modified and set to display at the right of the navigation bar.

 

• An image carousel is added below the navigation bar with 3 images inserted. Some text is added to the base of each image.

 

• A 3-column grid is inserted below the carousel with cards added into each column and content added to each card.

 

 

Learning Adobe Photoshop CC Individual Chapters

 

 

Chapter 2: Selecting Parts of Images

(27 pages)

Demonstrates how to select parts of images and photos. This includes using the Edit Marquee tools, the Lasso tools, the Object Selection tool, the Quick Selection tool, the Magic Wand and the Quick Mask tool

Chapter 3: Modifying Images

(21 pages)

Demonstrates how to modifying images and photos using the Liquify tool and the Filter Gallery.

Chapter 7: Adding Text to Designs

(26 pages)

Shows students how to enter text and apply effects to that text such as colour, text warp, style effects, 3D effects, typing text along a path, using Glyphs and more detailed text formatting.

Chapter 10: Clipping Masks

(18 pages)

Introduces students to the concept of masks so that just specific parts of images are displayed. Different types of objects are used as masks, including marquee selections, custom shapes and text.

Chapter 11: Adjustment Layers

(15 pages)

The applications of Adjustment layers are demonstrated to improve the appearance of photographs. The examples covered are Exposure layers, Levels layers, Brightness/Contrast layers and Black & White layers.

Chapter 14: Repairing and Moving Image Content

(15 pages)

Demonstrates how to repair scratch marks and to remove an object (a cat) from the front of the car using the Patches tool and the Healing Brush tools. A sticker is removed from the front of the car, other scratch marks repaired and the cat is moved away from the front of the car using the Content Aware Move tool.

Chapter 15: Removing Objects from Images

(18 pages)

The Clone Stamp tool is used to manually remove a cat from in front of a car. The car is then cropped and straightened. The Content Aware Fill tool is used to automatically remove a dingo from an image of dingoes and the Clone Stamp tool is used to make any minor improvements.

Chapter 16: Refining Selections

(18 pages)

Demonstrates how to use the Select and Mask dialogue box to accurately make selections of objects in a photo, in particular how to select difficult areas such as people's hair or animal's fur. The Edge Detection Brushes and Colour Contamination tools are used to improve the selection.

Chapter 17: Advanced Layer Uses

(17 pages)

Shows students how to use layers to enhance the photograph of a face, including softening skin tones, whitening teeth, highlighting eyes and changing eye colour.

Chapter 21: Sky Replacement and Neural Filters

(17 pages)

The Sky Replacement tool is used to replace skies in photos and then to edit and enhance the replacement sky. Neural Filters are applied to photos to improve skin tones, change facial expresssions and to colourise old black and white photos.

Chapter 24: Creating Animations

(26 pages)

Demonstrates how to create videos and Animated GIFs within Photoshop. A time-lapse photography animation and an animated logo for a decorating company are created.

Chapter 25: Artboards and Frames

(28 pages)

Artboards are used to create advertising materials for a hair salon that can cater for different screen sizes. Students are shown how to create an Artboard file, insert content, add extra Artboards, duplicate an Artboard, edit Artboards and export Artboards.

 

Frames allow partitions to be creates on the canvas and this is demonstrated by creating a one-page flyer for the hair salon.

Chapter 26: The Curvature Pen Tool

(20 pages)

Demonstrates how to use the Curvature Pen tool to draw straight paths, curved paths and paths that combine straight and curved paths. Shapes that are created are converted to filled shapes, outlines and selections.

Chapter 28: Relections and Symmetry

(16 pages)

Demonstrates the use of reflections to add depth and realism to images, and the Symmetry tools to create mirror image designs.

Chapter 31: Graffiti on a Building

(22 pages)

Shows how to add some graffiti text to a building so that the text matches the perspective of the building. The text is then moved behind some branches and snow to make the text look like it was actually drawn on the building.

Chapter 35: Timeline Animations

(16 pages)

Demonstrates how to use the Timeline panel to create animated GIFs. Bouncing icons and an animated mask are created.

Chapter 36: Creating Videos

(14 pages)

Demonstrates how to use the Timeline Panel to create videos that can be exported for uploading to YouTube, smart phones, tablets or media players. The supplied video clips of the day in the life of a cat are edited, have transitions added to them and a music sound track inserted before the clips are exported.

Chapter 38: Creating Accurate Shapes

(22 pages)

Shows how to create three-dimensional box for a commercial product using Rulers, Grids and Guide lines. Transform and perspective tools are used to create the 3-D effect.