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Learning Adobe Animate CC

by Greg Bowden (478 pages)

animate

The Learning Adobe Animate CC tutorials provide activity-based animation lessons for beginners through to advanced users for the 2019 version of Adobe Animate CC (formerly Adobe Flash).

 

Tutorials for the 2017 version of Adobe Animate CC are also available, contact us if you would prefer those.

 

The tutorials are provided in two modules:

 

Module 1 introduces the Adobe Animate CC basics.
Module 2 covers advanced Adobe Animate CC features.

Support files providing all the images, videos and animation templates are included with the product.

 

There are chapter descriptions and more details below, and a sample book with the first few pages of each chapter can be downloaded from the following zip file:

 

Learning Animate CC 2019 Module 2 Sample (11.5 Mb)


 

Prices

 

ug

 

 

 

  • Chapters and Sample Pages
  • More Details

 

 

Module 1: Animate CC Basics

 

Contents (Modules 1 & 2)

view pages (544k)

Chapter 1: Getting Started With Animate (17 pages)

 

Chapter 2: Drawing Tools (28 pages)

view sample pages (1.32 Mb)

Chapter 3: Symbols, Libraries and Layers (22 pages)

 

Chapter 4: Motion Tween Animations (14 pages)

view sample pages (992 Kb)

Chapter 5: Multiple Object Animations (12 pages)

 

Chapter 6: Other Tweening Types (14 pages)

view sample pages (1.1 Mb)

Chapter 7: Fixed Point Animations (10 pages)

 

Chapter 8: Circular Animations (18 pages)

view sample pages (1.5 Mb)

Chapter 9: Frame by Frame Animations (14 pages)

 

Chapter 10: Creating Movie Clips (12 pages)

view sample pages (1.13 Mb)

Chapter 11: Animating Still Photos (14 pages)

 

Chapter 12: The Motion Editor Panel (12 pages)

 

Chapter 13: Creating Buttons (17 pages)

view sample pages (1.07 Mb)

Chapter 14: Publishing Animations (11 pages)

 

Animate Project 1 (Multi-user version only)

 

 

 

 

Module 2: Animate CC Extended Exercises

 

Chapter 15: Using Masks (16 pages)

view sample pages (1.3 Mb)

Chapter 16: Using the 3D Tools (20 pages)

view sample pages (1.13 Mb)

Chapter 17: Adding Sounds to Animations (14 pages)

 

Chapter 18: Using The Bone Tool (26 pages)

view sample pages (1.15 Mb)

Chapter 19: Using Asset Warp Tool (24 pages)

view sample pages (1.5 Mb)

Chapter 20: Using Code Snippets (11 pages)

 

Chapter 21: Invisible Buttons (9 pages)

 

Chapter 22: The Camera Tool (20 pages)

view sample pages (1.68 Mb)

Chapter 23: Publishing For Mobile Devices (15 pages)

 

Chapter 24: Text Formatting (26 pages)

view sample pages (1.11 Mb)

Chapter 25: Text Effect Movie Clips (14 pages)

 

Chapter 26: Creating Scenes (15 pages)

 

Chapter 27: Useful Tools (24 pages)

 

Animate Project 2 (Multi-user version only)

 

 

 

The tutorials can be used onscreen next to the software package, from a tablet or printed.

 

Assignments are provided at the end of each chapter and the multi-user version provides projects at the end of each module.

 

Support files that provide all the images, videos and sample animations required to complete the activities are included with the product.

animate

 

 

Module 1

Introduces the Animate CC drawing tools, using symbols, creating motion tween animations, shape tweening, classic tweening, fixed-point animations, circular animations, frame by frame animations, movie clip animations, animating still photos, using the Motion Editor panel, Animate buttons and publishing animations.

Module 2

Covers creating and animating masks, the 3D Rotation tool, the 3D Translation tool, the Bone tool, the Asset Warpt tool the Pen tool, the Width tool, adding and editing sounds, using the Camera tool, using invisible buttons, using Code Snippets, formatting and animating text, publishing animations for mobile devices, importing video clips and creating scenes.

 

 

Module 1 Chapter Descriptions

 

 

Chapter 1: Getting Started With Animate

 

This chapter introduces students to the Animate interface. It includes:

  • the components of the Animate screen including the workspace and the panels.

  • using rulers, grids and guides.

  • using simple drawings tools - rectangle, oval, line and brush.

 

Chapter 2: Drawing Tools

 

This chapter introduces the Animate Drawing Tools in more detail including:

  • Adobe Flash CC drawing tools

    cookie cutting.

  • the Selection tool.

  • the Pencil, Brush, Paint Bucket and Ink Bottle tools.

  • The Eyedropper and Eraser tools.

  • Object Drawing.

  • the assignment involves the drawing of an alien.

 

 

Chapter 3: Symbols, Libraries and Layers

 

Adobe Flash CC symbols, library, layersDemonstrates how to use symbols, libraries and layers which are an integral part of Animate animations. It includes:

  • how to create a symbol and use it from the Library panel.

  • how to create layers, change their order, lock them and turn them on or off.

  • the assignment involves the creation of a simple web page using layers.

 

 

 

Chapter 4: Motion Tween Animations

 

Demonstrates how to create simple motioch4n tween animations. It includes:

  • creating symbols.

  • setting a motion tween.

  • rotating objects in animations.

  • scaling objects.

  • adjusting the motion path.

  • inserting keyframes.

  • adjusting the length of animations.

  • clearing keyframes.

 

 

Chapter 5: Multiple Object Animations

ch5Demonstrates how combine more than one object in an animation. It includes:

  • setting fixed objects in layers and locking them.

  • inserting frames.

  • setting the stage colour

  • animating objects in their own layers.

  • adjusting the shape of animated objects.

  • students create a bouncing ball animation.

  • easing in and out.

 

 

 

 

Chapter 6: Other Tweening Types

 

ch6Demonstrates the two other tweening types that Animate provides, Shape Tweening and Classic Tweening. It includes:

  • changing a circle into a rectangle then back to a circle again by reversing frames.

  • using shape hints.

  • reversing animations.

  • copying frames.

  • creating classic tweens.

  • inserting keyframes.

  • easing in and out

 

 

 

Chapter 7: Fixed Point Animations

 

ch7Demonstrates how to make objects animate around a fixed point. It involves:

  • editing symbols to set the registration (rotation) point.

  • setting the rotation.

  • animating the hands of a clock.

  • animating more that one object.

  • the assignment involves students creating a car speedometer.

 

 

 

Chapter 8: Circular Animations

 

ch8Demonstrates how to set objects to animate around an enclosed path. It includes:

  • creating symbols.

  • adjusting motion paths.

  • setting beetles to race around a track.

  • stopping an animation.

  • adding and removing frames.

  • the assignment involves students creating a solar system animation.

 

 

 

Chapter 9: Frame By Frame Animations

 

Demonstrates how to set Frame By Frame animations, which mimics how animations were created before the use of computers. It includes:

  • ch9drawing an eye, copying the eye then making one eye wink.

  • keyframes are duplicated and the contents of the duplicate modified.

  • the assignment involves students creating an eclipse of the sun animation.

 

 

 

Chapter 10: Creating Movie Clips

ch10This chapter introduces:

  • the creation and use of movie clip symbols.

  • self-contained animations are created then placed in other animations.

  • multiple instances of the movie clips are added to the animation.

 

 

 

 

 

 


Chapter 12: Animation Still Photos

 

ch11Demonstrates how to animate sections of a still photo to give the impression that they are a moving object. It includes:

  • breaking a photo into pixels.

  • erasing the sections to be animated.

  • converting the sections to symbols.

  • setting the registration point.

  • animating the sections.

 

 

 

 

 

 

 

Chapter 12: The Motion Editor Panel

 

ch12Demonstrates how to use the Motion Editor panel to edit and fine-tune motion tween animations. It includes:

  • opening the Motion Editor panel.

  • adjusting anchor points and paths.

  • applying easing effects.

  • adding animation properties.

  • closing the Motion Editor panel.

 

 

Chapter 13: Creating Buttons

 

ch13Demonstrates how to create Animate buttons. It includes:

  • setting button symbols.

  • setting the up, over and down states.

  • setting the hit area.

  • creating a navigation bar for a web site

    .

 

 

 

Chapter 14: Publishing Animations

 

Demonstrates how to publish animations. It includes:

  • the difference between .FLA and .SWF files.

  • publish settings.

  • Document size.

  • publishing HTML5 canvas files.

  • converting ActionScript 3 Files to HTML canvas files

  • Using File Presets.

 

 

Project 1:

 

This project is only available in the multi-user versions. It involves students creating a detailed animation. Suggested topics include a cartoon, an ocean scene, a sunset scene, etc

 

 

 

 

Module 2 Chapter Descriptions

 

 

Chapter 15: Using Masks

ch15Demonstrates how use masks in animations. It includes:

  • creating a mask layer.

  • setting the mask effect.

  • animating the mask to create a spotlight effect.

  • creating masks as movie clips.

  • animating the movie clip mask.

 

 

 

 

 

Chapter 16: Using the 3D Tools

 

ch16Demonstrates how to use the 3D Rotation and 3D Translation tools to add 3D effects to animations. It includes:

  • rotating movie clips over x, y and z axes.

  • adjusting the perspective angle.

  • adjusting the vanishing point.

  • adding the rotations to animations.

  • translating movie clips in the x, y and z axes.

  • creating movie credits that vanish into the screen.

  • applying the 3D tools on imported images.

 

 

 

 

Chapter 17: Adding Sounds to Animations

 

Demonstrates how to include and control sounds by adding an engine track to the car speedo animations created in an earlier chapter. The chapter includes:

  • Adding sounds to the library.

  • synchronizing sounds.

  • using fade in effects.

  • removing sound effects.

  • editing sound effects.

  • adding sounds to buttons.


Chapter 18: Using the Bone Tool

 

ch18Demonstrates how to use the Bone tool to produce arm and leg movements in animations. It includes:

  • the bone tool basics.

  • adjusting the Bone tool styles.

  • selecting Runtime so that the user has control of an object's movement.

  • animating imported images.

  • animating shapes drawn in Animate.

  • applying the spring effect.

 

 

 

Chapter 19: Using the Asset Warp Tool

 

ch19Demonstrates how to use the Asset Warp Tool to add warp movements to bitmap or vector images . The chapter includes:

  • Setting asset warp handles to images.

  • Adusting the asset warp handles at inserted keframes.

  • Setting the asset warp options.

  • Rotating or moving asset warp handles

  • turning the mesh on or off.

  • applying asset warp movements to a detailed animation.

 

 

Chapter 20: Code Snippets

 

Demonstrates how to add code snippets to movie clips. The chapter includes:

  • ch20controlling objects with the keyboard arrows.

  • attaching a movie clip to the mouse pointer.

  • attaching web links to objects.

  • fading a movie clip.

  • applying multiple code snippets.

 

Chapter 21: Invisible Buttons

 

Demonstrates how to use button symbols to create invisible buttons with a hit are that can be clicked on to start an animation. An invisible button is created to trigger a gun to fire a bullet. Click on the gun at the right to see an example of the invisible button. The chapter includes:

  • ch21

    creating a button.

  • setting just a hit area so that the button is invisible.

  • stopping the overall animation.

  • entering actionscript to play an animation

  • adding a sound to the button.

 

 

 

Chapter 22: The Camera Tool

 

ch22Demonstrates how to use the Camera Tool to pan across animations, zoom in on specific parts of an animation and to rotate the view of the animation at set positions. The chapter includes:

  • panning and zooming-in on positions in an animation.

  • using the Camera Properties.

  • rotating the camera view.

  • adding colour changes via the camera view.

  • animating the camera effects.

  • applying easing to camera effects.

 

 

 

 

Chapter 23: Publishing For Mobile Devices

 

Adobe Flash CC publishing for mobile devicesDemonstrates how to create and publish animations for the Android and iOS systems used on mobile devices. It includes:

  • publishing a Animate animation for display on a mobile device.

  • creating a mobile application. A sample of a maze game is used.

  • inserting mobile specific code snippets.

  • using the mobile simulator.

  • applying code for different mobile actions.

 

 

 

 

 

Chapter 24: Text Formatting

 

Demonstrates how to format text and apply text effects. The chapter includes:

  • ch24

    Making text selectable, editable or read only.

  • linking text to web sites.

  • Formatting paragraphs.

  • Aligning text.

  • Line and margin spacing.

  • breaking text into layers

  • using guide layers.

  • animating the letters of a word.

  • distorting text

  • creating text shape tweens.

 

 

 

Chapter 25: Text Effect Movie Clips

 

Demonstrates how to create text effects as movie clips and include them in animations. It includes:

  • ch25breaking text apart

  • distributing letters to layers

  • animating letters within the movie clip.

  • using the movie clip.

  • editing the movie clip.

 

 

 

 

Chapter 26: Using Scenes

 

Demonstrates how to use scenes within Animate to build an overall animation. It includes:

  • adding and naming scenes.

  • adding content to scenes.

  • duplicating scenes

  • stopping the overall animation.

 

Chapter 27: Useful Tools

 

Demonstrates how to use some of the extra tools that Animate provides. It includes:

  • importing video clips into Animate.

  • using the Pen tool.

  • using the Width tool.

  • using motion presets to quickly animate objects.

  • creating custom motion presets.

  • looking at sample animations.

 

 

 

Project 2:

 

This project is only available in the multi-user versions. It involves students creating a detailed animation using scenes. Suggested topics include a cartoon, a computer game, a book review, etc.